

My design philosophy: how can we push things even further? How can we subvert the mental model and think beyond what we have accepted as normal?
DRAG TO MOVE


Design system(n): a tool. A double edged sword. A way of scaling and maintaining consistency but also a restriction and constraint




Prompt: make something big and something small
Idea: how can we make something that is both big and small at the same time?
Solution: using light to create something big from something small







Designer should be responsible for designing a world that they want to live in.



Steve job: when you put love and care into something that people use and interact with, it’s a way of showing gratitude to the species

One of my favorite interviews of all time. scaling —> understanding that there are chapters and seasons and to relinquish control
