POVI

What does it mean to create speculative design for a technology that doesn't exist yet?

Timeline

83 hours full grind

Team

Sean Hu, Enock Kim

Tools

Figma, Screen Studio, Capcut

EVENT

Figbuild 2026

Context

Figbuild 2026

This project was created for Figma's 2026 Figbuild. The prompt revolved around designing to measuring and augmenting one of the human senses in a way that was previously undoable. The project also had to cause positive behavioral change.

THE BRAINSTORM

One of our teammates send the inspo. The rest just fell into place.

When approaching this project, the team wanted to create something speculative yet grounded in reality. When a teammate shared his finding that a startup is actively researching AR contact lenses, we were immediately hooked. Choosing between a cooking and athletic use case, we combined our personal interest in sports with a key question: what can contact lenses do that glasses and phones can't? The answer was clear: movement.

RAPID PROTOTYPES

As soon as we decided on the idea, we dived straight into wireframing.

After getting the rough wireframe and the overall architecture of the app finalized, we dug straight into hi-fi. We know that we had three parts to this project: the actual product, the presentation, and the video, and we wanted ALL of them to be really. Damn. Good.

THE CHALLENGE

How can we even begin to imagine, let alone design for, something that doesn't exist yet?

One of the main challenges we ran into was designing for the untraditional interface of contact lens. We had to consider it from multiple perspectives: 1. Accessibility (high contrast to increase readability and background to set it apart from environment) 2. Eye strain (will users get tired of constant UI?) 3. Inputs (using mobile app or even blinking as control).

This exercise made me realize that I love designing in unfamiliar territories and mediums from scratch.

FINAL PRODUCT

Introducing POVI

POVI is a smart contact lens built for athletes. It records first-person gameplay while tracking signals like focus, stress, and visual attention through pupil dilation, gaze direction, and blink rate. The companion app turns this data into insights, stats, and real-time performance feedback while also allowing users to modify what they see.

Check out our slide presentation here

Try out part of our prototype here

TEAMWORK + cOLLABORATION

The Dream Team.

We all pitched in, gave it everything we had, and each brought our own strengths to the table. Sean, as our PM, led research, worked on the presentation, and edited the video. I collaborated with Enoch on the design. Enoch was an exceptionally talented designer with a remarkable understanding of different tools. We learned so much from one another, exchanging feedback honestly and openly. It was truly a dream team.

Reflection & Outcome

Tiring and Worth it

We came out of the competition feeling like we built something that we are proud of. Despite living and breathing design for 3 days straight, the final result was worth. The process not only taught me so much technical skills, from RAPIDLY iterating on mobile to working with various tools, but also the importance of collaboration and dedication in teamwork. Beyond grateful again for Sean and Enoch. Glad we pulled this off together :)

FUN SIDENOTE

Prototyping in unity…???

After submitting the project, I spent some time playing around in unity and experimenting with how this product could actually feel, if it did become a real product. I wanted to experience in first person how this product may feel like for users, which is something we didn't get to do during the buildathon.

Thanks for reading!

There's a lot more details! Feel free to reach out to me at jenniferhuang724@163.com if you want to learn more :)